Free key codes for xplane 114/17/2024 The wind speed around the aircraft, in knots. The g-load across the aircraft, relative to the aircraft body-axis, if all is working as it should. If everything is working as it should, this is normal to the local horizon under the aircraft. The aircraft’s current vertical velocity, in feet per minute. The aircraft’s current speed, as a ratio to Mach 1. The craft’s true airspeed, in miles per hour ground speed.Īircraft Mach speeds, vertical velocity, and g-loads ( mach, VVI, G-load) The craft’s true airspeed, in miles per hour airspeed. The craft’s indicated airspeed, in miles per hour. True airspeed, in knots true ground speed. The craft’s true airspeed (the speed of the craft relative to undisturbed air), in knots true airspeed. The craft’s indicated airspeed, in knots equivalent airspeed (the calibrated airspeed corrected for adiabatic compressible flow at the craft’s current altitude). The craft’s indicated airspeed, in knots indicated airspeed. The aircraft’s Hobbs time (a measurement of how long the aircraft’s systems have been run). Local time in the simulator, in decimal hours. “Zulu” time (Greenwich Mean Time, or GMT) in the simulator, in decimal hours (e.g., 3.5 for 3:30 a.m.). The time elapsed on a timer for general use. The time since the start of the “mission” (generally the time since the last time an aircraft or location was loaded). The number of seconds elapsed since the simulator was launched minus time spent in a loading screen. The number of seconds, in the real world, elapsed since the simulator was launched. The time required to render one frame, in seconds. The frame rate the simulator is “pretending” to have in order to keep the flight model from failing. Unless your computer is bogged down, this will be the same as f-sim. The actual frame rate being displayed by X-Plane. Where the meaning of a label in the Data Input & Output window is not immediately obvious, a longer version of the label is given-for instance, “Simulator statistics ( sim stats).” Field labelĭescriptions of fields available in X‑Plane 10’s data output Rate-related variables, you could consult the portion of the table under the frame rate heading to find out what data is available. Simply check the frame rate box in the Data Input & Output to see those variables. For instance, to see the values of the “f-act” or “frame time” variables, you would consult the table and see that those variables are under the frame rate label. In this table, note that each group of data fields is labeled as it would be in the Data Input & Output window. Note that this list is current as of X‑Plane 10.30. The following table provides a brief description of the fields present in X‑Plane 10’s Data Set screen.
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